Anna University Questions with Answers - CS2401 / CS71 / 10144 CSE 702 COMPUTER GRAPHICS April May 2015, Computer Science and Engineering, Seventh semester, Regulation 2008 and 2010
Exam
|
B.E/B.Tech. (Full Time) DEGREE END SEMESTER EXAMINATIONS |
Academic
Year
|
April May 2015
|
Subject
Code
|
CS2401 / CS71 / 10144 CSE 702 |
Subject
Name
|
Computer Graphics |
Branch
|
Computer Science and Engineering
|
Semester
|
Seventh Semester
|
Regulation
|
2008/2010
|
B.E
/ B.Tech. (Full Time) DEGREE END SEMESTER EXAMINATIONS, APRIL / MAY 2015
Computer Science
and Engineering
Seventh Semester
CS2401
/ CS71 / 10144 CSE 702 COMPUTER GRAPHICS
(Common to
Information Technology)
(Regulations 2008/2010)
Time : 3 Hours Answer A L L Questions Max.
Marks 100
PART-A
(10 x 2 = 20 Marks)
1. Identify the contrast between
raster and vector graphics.
2. What is ‘Shear’ Transformation?
3. What is ‘Mesh Modeling’?
4. Draw the 3D viewing pipeline.
5. Give the code snippet for setting
up a coordinate system in OpenGL.
6. Mention the uses of Chromaticity
diagram.
7. What is ‘Flat shading’?
8. What are the two types of textures
applied on surfaces?
9. What is ‘Koch Curve’?
10. What is CSG technique?
Part-B
(5* 16 = 80 Marks)
11. (a) (i) Summarize midpoint circle
drawing procedure. (8)
(ii) Use the above procedure to
compute points on a circle with centre at (5, 5) and radius of 8 units.
Or
(b) (i) Rotate a triangle [(4, 6), (2,
2), (6, 2)] about the vertex (4, 6) by 180o CCW and find the new
vertices. (8)
(ii) Prove the reflection is equal to rotation
by 180o. (8)
12. (a) (i) Write short notes on 3D
transformations. (8)
(ii) Present any simple method for
visible surface detection. (8)
Or
(b) Describe projection transformations
in 3D. (16)
13. (a) Describe about the most
commonly used color models in computer graphics. (16)
Or
(b) (i) Write short notes on
techniques for computer animation. (8)
(ii) Write code snippet for drawing
basic 2D primitives in OpenGL. (8)
14. (a) (i) How are diffuse and
specular components computed in a shading model? (8)
(ii) Write about Gouraud and Phong
shading techniques. (8)
Or
(b) (i) How are shadows created using
textures? Discuss. (8)
(ii) Present a brief discussion on ‘Reflection
mapping’. (8)
15. (a) (i) How are Peano curves produced?
Give examples. (16)
(ii) Write short notes on Mandelbrot
sets. (8)
Or
(b) Describe the process of ray
tracing. Explain how it is used to create reflections and transparency. (16)
************************
No comments:
Post a Comment